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PEAK Guides

PEAK guides for climbing faster, surviving longer and reaching the summit with your crew.

PEAK Bing Bong Badge: Where He Spawns and How to Escape With Him

Find Bing Bong on today’s Shore map, keep the plush safe in a Backpack, and escape for the Bing Bong badge — Propeller Hat reward and lobby-wide unlock rules.

Last updated: 10/19/2026

PEAK Map Tracker: Daily Map, Rotation and Reset Time

Use this PEAK map tracker for today’s island seed, biome rotation, Tomb status and the 17:00 UTC reset — bookmark once and check before every climb.

Last updated: 10/23/2026

PEAK Gourmand Badge: Four Foods and Where to Find Them

Cook and eat Half-Coconut, Honeycomb, Yellow Winterberry and Egg in one escape — where each Gourmand food spawns, plus Mesa oasis clip tips.

Last updated: 10/18/2026

How to Revive in PEAK: Ancient Statues, Scout Effigy and More

Every way to bring a dead scout back in PEAK: Ancient Statues, the Scout Effigy, the Book of Bones and checkpoint flags, with costs and where statues are.

Last updated: 10/23/2026

PEAK Ascents Explained: All Levels, Modifiers and Sash Rewards

Every PEAK difficulty from Tenderfoot to Ascent 8: what each level adds, the sash you earn, how unlocking works in a group, and tips for the hardest climbs.

Last updated: 10/23/2026

All 64 PEAK Badges and How to Get Them

The complete PEAK badge list with exact requirements and cosmetic rewards, grouped by update, plus which badges depend on the daily map.

Last updated: 10/24/2026

PEAK Beginner's Guide: Your First Climb to the Peak

What a new PEAK scout needs: the daily island and biome order, stamina and afflictions, climbing technique, luggage, campfires, reviving and a first-run checklist.

Last updated: 10/23/2026

PEAK Belltower Guide: Where to Find Them and Why to Ring Them

What belltowers do in the PEAK Gloom, how to find today's 7 towers on the map, how to route through the sleepy fog, and how to earn Bellringer and Exorcist.

Last updated: 10/23/2026

PEAK Clown Luggage and Jester Badge Guide

What clown luggage drops, how many spawn on a typical island, and the fastest way to open two in one run for the Jester badge.

Last updated: 10/24/2026

PEAK Critters Guide: Capybaras, Beehives, the Early Worm and Antlions

Every critter on the PEAK daily map: where capybaras, beehives, Early Worms and antlions spawn, what they give or take, and the badges tied to each.

Last updated: 10/23/2026

How the PEAK Daily Map Works: Reset Time, Rotation and Biomes

When the PEAK island resets, how the 208-island map rotation works, which biome pairs can appear, and what stays the same between runs.

Last updated: 11/11/2026

PEAK Stamina and Food Guide: Hunger, Afflictions and What to Eat

How the PEAK stamina bar works, how Hunger, Injury, Poison, Cold, Heat and Drowsy shrink it, which foods to eat in each biome, and how campfires and cooking help.

Last updated: 10/8/2026

PEAK Tomb Guide: How to Find, Enter and Loot the Mesa Tomb

Find the PEAK Tomb entrance, check its opening days, cross the maze and chamber, and use the Ancient Idol for the 24 Karat badge.

Last updated: 11/11/2026

Where to start

These guides are written to be read in a rough order. You do not need all of them before your first climb, but each one answers a question you will hit sooner or later.

New to PEAK

  1. Beginner’s guide: the controls, the climb from the crash site to the Peak, and the habits that keep a group alive.
  2. Stamina and food: stamina is the resource every climb spends, and hunger and status effects eat into it. This is the guide that makes the biggest difference to how far you get.
  3. How the daily map works: the island changes at 17:00 UTC, every player gets the same one, and the pool repeats every 208 days. Once you know this, the rest of the site makes sense.
  4. How to revive: sooner or later someone falls. An Ancient Statue near a campfire brings back every dead scout once, and our maps show four of them on every island, including Mesa days.

Once you can finish a run

Next come the guides tied to things on the island itself, which change with the daily map:

  • Critters: capybaras in the Alpine hot spring or the Mesa oasis, beehives in the Tropics, antlions in the Mesa, and the Early Worm in the Gloom. Some help you, some hurt you.
  • Belltowers: only on Gloom days. Ringing one clears the sleepy fog around it, and ringing five earns Bellringer.
  • Tomb guide: the secret dungeon on the Mesa plateau. In the current pool it is open on 42 of the 103 Mesa days. Check today’s status in case a later patch seals some.
  • Clown luggage and the Jester badge: how to open two clown luggage in one run.

For experienced players

  • All badges: the full list of 64 badges with requirements, useful for planning which ones today’s island makes possible.
  • Ascents: the eight stacking difficulty levels after Peak, from double fall damage to the Ascent 8 ending that needs all four amulets.

Reading the guides alongside the map

Most guides link straight to the matching daily page. A good routine before a run is to check today’s biomes to see which regions you face, open the relevant biome guide for the hazards, then look at the full map for luggage, statues and amulets. On badge-hunting days, the guide tells you what to do and the daily page tells you whether today’s island allows it.