Where to start
These guides are written to be read in a rough order. You do not need all of them before your first climb, but each one answers a question you will hit sooner or later.
New to PEAK
- Beginner’s guide: the controls, the climb from the crash site to the Peak, and the habits that keep a group alive.
- Stamina and food: stamina is the resource every climb spends, and hunger and status effects eat into it. This is the guide that makes the biggest difference to how far you get.
- How the daily map works: the island changes at 17:00 UTC, every player gets the same one, and the pool repeats every 208 days. Once you know this, the rest of the site makes sense.
- How to revive: sooner or later someone falls. An Ancient Statue near a campfire brings back every dead scout once, and our maps show four of them on every island, including Mesa days.
Once you can finish a run
Next come the guides tied to things on the island itself, which change with the daily map:
- Critters: capybaras in the Alpine hot spring or the Mesa oasis, beehives in the Tropics, antlions in the Mesa, and the Early Worm in the Gloom. Some help you, some hurt you.
- Belltowers: only on Gloom days. Ringing one clears the sleepy fog around it, and ringing five earns Bellringer.
- Tomb guide: the secret dungeon on the Mesa plateau. In the current pool it is open on 42 of the 103 Mesa days. Check today’s status in case a later patch seals some.
- Clown luggage and the Jester badge: how to open two clown luggage in one run.
For experienced players
- All badges: the full list of 64 badges with requirements, useful for planning which ones today’s island makes possible.
- Ascents: the eight stacking difficulty levels after Peak, from double fall damage to the Ascent 8 ending that needs all four amulets.
Reading the guides alongside the map
Most guides link straight to the matching daily page. A good routine before a run is to check today’s biomes to see which regions you face, open the relevant biome guide for the hazards, then look at the full map for luggage, statues and amulets. On badge-hunting days, the guide tells you what to do and the daily page tells you whether today’s island allows it.