The four critters on this map
Only four PEAK critters sit at seed-dependent spots we can plot ahead of time, and each lives in a single type of biome.
| Critter | Biome | Why it matters | On our maps |
|---|---|---|---|
| Capybara | Alpine or Mesa | Animal Serenading, Yellow Winterberry | 2–3 every day |
| Beehive | Tropics | Four Honeycombs, angry bees | 0–5 |
| Antlion | Mesa | Heavy Injury, Megaentomology | 2 per Mesa day |
| Early Worm | Gloom | Well Rested, clears Drowsy | About 20 markers |
Capybaras
A small group soaks in either the Alpine hot spring (three capybaras) or the Mesa oasis (two). Playing a Bugle near them earns Animal Serenading, and at least one always carries a Yellow Winterberry on its head. The water strips Cold in the Alpine and Heat in the Mesa. More on the capybara page.
Beehives
Beehives hang from trees in the Tropics. Breaking one yields four Honeycombs, a strong stamina food, but the swarm chases whoever gets close and stacks Poison. The beehive page explains how to take one safely.
Antlions
The antlion hides under a sand funnel in the Mesa with a fake explorer’s luggage as bait. Walk too close and it erupts, drags you towards the centre and hits hard. Avoid these markers unless you are hunting Megaentomology; see the antlion page.
The Early Worm
The Early Worm crawls in small circles on the ground in the Gloom. Eating it gives Well Rested and wipes out any Drowsy you have built up, which is handy in a biome that tries to put you to sleep. See the Gloom and Citadel guide.
Why players track critters
Three badges hinge on them: Animal Serenading (capybara), Megaentomology (antlion) and Well Rested (Early Worm). Gourmand needs two of them as well, since its four cooked foods include Honeycomb from a beehive and the capybaras’ Yellow Winterberry. The badge list has the full requirements.
The other reason is safety: one or two antlions sit on the plateau on Mesa days in the current 208-island pool, and a beehive above your route can start a Poison chase.
How often each one appears
The lineup follows a fixed 208-day cycle. Capybaras are the only critter present every day, because every island has either the Alpine (105 days) or the Mesa (103). Beehives depend on the Tropics (104 days), antlions on the Mesa, and the Early Worm on the Gloom (104 days). Check today’s biomes to see which are in play.
Using the map and table
Use the biome column to put the list into climbing order: Tropics first, then Alpine or Mesa, then the Gloom. Open the location in the 3D map and rotate the camera to check its height and approach. Open 3D map
Tips and common mistakes
- Pack a Bugle on capybara badge runs; you cannot serenade without one.
- Route around antlion markers, not past them.
- Do not keep climbing with a beehive in hand. The bees follow until you drop it or get far enough away.
- Do not expect a fixed Early Worm spot. It moves, so use the marker as a starting point and listen for its sound cue.
For a broader overview, see the critters guide.
Quick answers
Which critter can I find every day? Capybaras. Every island has either the Alpine hot spring or the Mesa oasis.
Why are there no beehives or antlions today? Their biome is not on the island. Beehives need the Tropics and antlions need the Mesa.
Is the Early Worm worth a detour? If you still need Well Rested, yes. It also clears Drowsy, so it doubles as an emergency fix in the Gloom.