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PEAK Critter Locations Today

Capybaras, beehives, early worms and antlions on today's PEAK island, grouped by biome. Beehives appear in the Tropics, capybaras in the Alpine and the Mesa, antlions in the Mesa and early worms in the Gloom. The list refreshes automatically at the daily reset (17:00 UTC); tap any row to jump to that spot on the full-screen map.

Nov 14, 2026 (today) Total today 145 Capybara 3 Beehive 0 Early worm 20 Antlion 0 Scorpion 0 Frog 20 Beetle 15 Spider 57 Fly Trap 30
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# Biome Type Map
Roots (Deep water) · 72
1 Roots (Deep water) Spider Open on map →
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20 Roots (Deep water) Spider Open on map →
21 Roots (Deep water) Beetle Open on map →
22 Roots (Deep water) Spider Open on map →
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24 Roots (Deep water) Spider Open on map →
25 Roots (Deep water) Spider Open on map →
26 Roots (Deep water) Beetle Open on map →
27 Roots (Deep water) Beetle Open on map →
28 Roots (Deep water) Spider Open on map →
29 Roots (Deep water) Spider Open on map →
30 Roots (Deep water) Spider Open on map →
31 Roots (Deep water) Spider Open on map →
32 Roots (Deep water) Beetle Open on map →
33 Roots (Deep water) Spider Open on map →
34 Roots (Deep water) Spider Open on map →
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38 Roots (Deep water) Spider Open on map →
39 Roots (Deep water) Spider Open on map →
40 Roots (Deep water) Beetle Open on map →
41 Roots (Deep water) Spider Open on map →
42 Roots (Deep water) Spider Open on map →
43 Roots (Deep water) Beetle Open on map →
44 Roots (Deep water) Spider Open on map →
45 Roots (Deep water) Spider Open on map →
46 Roots (Deep water) Spider Open on map →
47 Roots (Deep water) Spider Open on map →
48 Roots (Deep water) Beetle Open on map →
49 Roots (Deep water) Beetle Open on map →
50 Roots (Deep water) Spider Open on map →
51 Roots (Deep water) Spider Open on map →
52 Roots (Deep water) Beetle Open on map →
53 Roots (Deep water) Spider Open on map →
54 Roots (Deep water) Spider Open on map →
55 Roots (Deep water) Beetle Open on map →
56 Roots (Deep water) Spider Open on map →
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58 Roots (Deep water) Spider Open on map →
59 Roots (Deep water) Beetle Open on map →
60 Roots (Deep water) Spider Open on map →
61 Roots (Deep water) Spider Open on map →
62 Roots (Deep water) Beetle Open on map →
63 Roots (Deep water) Spider Open on map →
64 Roots (Deep water) Beetle Open on map →
65 Roots (Deep water) Beetle Open on map →
66 Roots (Deep water) Spider Open on map →
67 Roots (Deep water) Spider Open on map →
68 Roots (Deep water) Spider Open on map →
69 Roots (Deep water) Spider Open on map →
70 Roots (Deep water) Beetle Open on map →
71 Roots (Deep water) Spider Open on map →
72 Roots (Deep water) Spider Open on map →
Alpine · 3
73 Alpine Capybara Open on map →
74 Alpine Capybara Open on map →
75 Alpine Capybara Open on map →
Gloom · 70
76 Gloom Frog Open on map →
77 Gloom Frog Open on map →
78 Gloom Fly Trap Open on map →
79 Gloom Fly Trap Open on map →
80 Gloom Frog Open on map →
81 Gloom Frog Open on map →
82 Gloom Early worm Open on map →
83 Gloom Fly Trap Open on map →
84 Gloom Frog Open on map →
85 Gloom Frog Open on map →
86 Gloom Fly Trap Open on map →
87 Gloom Early worm Open on map →
88 Gloom Early worm Open on map →
89 Gloom Frog Open on map →
90 Gloom Frog Open on map →
91 Gloom Early worm Open on map →
92 Gloom Early worm Open on map →
93 Gloom Early worm Open on map →
94 Gloom Fly Trap Open on map →
95 Gloom Frog Open on map →
96 Gloom Early worm Open on map →
97 Gloom Fly Trap Open on map →
98 Gloom Fly Trap Open on map →
99 Gloom Frog Open on map →
100 Gloom Fly Trap Open on map →
101 Gloom Fly Trap Open on map →
102 Gloom Fly Trap Open on map →
103 Gloom Fly Trap Open on map →
104 Gloom Early worm Open on map →
105 Gloom Fly Trap Open on map →
106 Gloom Frog Open on map →
107 Gloom Fly Trap Open on map →
108 Gloom Frog Open on map →
109 Gloom Early worm Open on map →
110 Gloom Early worm Open on map →
111 Gloom Early worm Open on map →
112 Gloom Fly Trap Open on map →
113 Gloom Early worm Open on map →
114 Gloom Frog Open on map →
115 Gloom Fly Trap Open on map →
116 Gloom Frog Open on map →
117 Gloom Fly Trap Open on map →
118 Gloom Fly Trap Open on map →
119 Gloom Early worm Open on map →
120 Gloom Early worm Open on map →
121 Gloom Early worm Open on map →
122 Gloom Early worm Open on map →
123 Gloom Frog Open on map →
124 Gloom Early worm Open on map →
125 Gloom Fly Trap Open on map →
126 Gloom Frog Open on map →
127 Gloom Fly Trap Open on map →
128 Gloom Early worm Open on map →
129 Gloom Fly Trap Open on map →
130 Gloom Fly Trap Open on map →
131 Gloom Frog Open on map →
132 Gloom Fly Trap Open on map →
133 Gloom Fly Trap Open on map →
134 Gloom Frog Open on map →
135 Gloom Fly Trap Open on map →
136 Gloom Early worm Open on map →
137 Gloom Early worm Open on map →
138 Gloom Fly Trap Open on map →
139 Gloom Fly Trap Open on map →
140 Gloom Fly Trap Open on map →
141 Gloom Fly Trap Open on map →
142 Gloom Fly Trap Open on map →
143 Gloom Fly Trap Open on map →
144 Gloom Frog Open on map →
145 Gloom Frog Open on map →

The four critters on this map

Only four PEAK critters sit at seed-dependent spots we can plot ahead of time, and each lives in a single type of biome.

Critter Biome Why it matters On our maps
Capybara Alpine or Mesa Animal Serenading, Yellow Winterberry 2–3 every day
Beehive Tropics Four Honeycombs, angry bees 0–5
Antlion Mesa Heavy Injury, Megaentomology 2 per Mesa day
Early Worm Gloom Well Rested, clears Drowsy About 20 markers

Capybaras

A small group soaks in either the Alpine hot spring (three capybaras) or the Mesa oasis (two). Playing a Bugle near them earns Animal Serenading, and at least one always carries a Yellow Winterberry on its head. The water strips Cold in the Alpine and Heat in the Mesa. More on the capybara page.

Beehives

Beehives hang from trees in the Tropics. Breaking one yields four Honeycombs, a strong stamina food, but the swarm chases whoever gets close and stacks Poison. The beehive page explains how to take one safely.

Antlions

The antlion hides under a sand funnel in the Mesa with a fake explorer’s luggage as bait. Walk too close and it erupts, drags you towards the centre and hits hard. Avoid these markers unless you are hunting Megaentomology; see the antlion page.

The Early Worm

The Early Worm crawls in small circles on the ground in the Gloom. Eating it gives Well Rested and wipes out any Drowsy you have built up, which is handy in a biome that tries to put you to sleep. See the Gloom and Citadel guide.

Why players track critters

Three badges hinge on them: Animal Serenading (capybara), Megaentomology (antlion) and Well Rested (Early Worm). Gourmand needs two of them as well, since its four cooked foods include Honeycomb from a beehive and the capybaras’ Yellow Winterberry. The badge list has the full requirements.

The other reason is safety: one or two antlions sit on the plateau on Mesa days in the current 208-island pool, and a beehive above your route can start a Poison chase.

How often each one appears

The lineup follows a fixed 208-day cycle. Capybaras are the only critter present every day, because every island has either the Alpine (105 days) or the Mesa (103). Beehives depend on the Tropics (104 days), antlions on the Mesa, and the Early Worm on the Gloom (104 days). Check today’s biomes to see which are in play.

Using the map and table

Use the biome column to put the list into climbing order: Tropics first, then Alpine or Mesa, then the Gloom. Open the location in the 3D map and rotate the camera to check its height and approach. Open 3D map

Tips and common mistakes

  • Pack a Bugle on capybara badge runs; you cannot serenade without one.
  • Route around antlion markers, not past them.
  • Do not keep climbing with a beehive in hand. The bees follow until you drop it or get far enough away.
  • Do not expect a fixed Early Worm spot. It moves, so use the marker as a starting point and listen for its sound cue.

For a broader overview, see the critters guide.

Quick answers

Which critter can I find every day? Capybaras. Every island has either the Alpine hot spring or the Mesa oasis.

Why are there no beehives or antlions today? Their biome is not on the island. Beehives need the Tropics and antlions need the Mesa.

Is the Early Worm worth a detour? If you still need Well Rested, yes. It also clears Drowsy, so it doubles as an emergency fix in the Gloom.

Today by biome

Other locations today