When the Gloom is on the island
Region four is a near coin flip between the Gloom and the Caldera: in the current 208-island pool the Gloom and the Caldera each take 104 days. The Gloom always brings the Citadel as region five, so every Gloom day is also a Citadel day. It follows Tropics · Alpine on 30 days, Roots · Mesa on 29, Roots · Alpine on 23 and Tropics · Mesa on 22.
A Gloom island returns 208 days later with identical markers (how the daily map works); the biome rotation page shows the coming week.
What a typical Gloom map holds
The Gloom is by far the busiest region-four map, mostly because of two marker types found nowhere else:
- Belltowers: 7 on every Gloom day. The number never changes across the pool; only the positions do.
- Early worms: 20 marked spots on every Gloom day.
- One Ancient Statue, every time.
- One amulet, every time. Which of the four it is changes by island.
Luggage is middling: regular boxes average 10.5 (4 to 17) and big ones 6.9 (3 to 14). Explorer’s luggage shows up on 88 of 104 Gloom days (up to 5), ancient luggage on 71 (up to 3) and clown luggage on 30 (up to 3).
Which markers are worth a detour
- The amulet. One of the four is always here on a Gloom day. Which type it is changes by island. Find it before you drop into the fog.
- Belltowers on your line. Ringing one clears the fog around it for good. Ring the five closest to your path and Bellringer comes for free; the other two rarely justify a trip. Today’s belltower locations list them on their own.
- Explorer’s and ancient luggage. Explorer’s boxes hold climbing gear for the Citadel. Ancient luggage costs 20 Injury, so open it while you have health to spare.
- An early worm. Eating one clears all Drowsy and earns Well Rested. The worm crawls in a small circle and makes a distinct sound, so treat a marker as an area to listen in.
- Regular and big luggage, only near your route. Gloom boxes often hold Candlesticks, which push the fog back.
For the Jester badge, do not count on the Gloom; the Citadel above usually has more clown luggage.
Reading the map view
Plan each leg from a high point before descending: inside the fog, most landmarks disappear. Open the location in the 3D map and rotate the camera to check its height and approach. Open 3D map
Stay safe in the fog
The main hazard is the sleepy gloom itself: it builds Drowsy the whole time you stand in it, and lingering summons the Big Ghost. Belltowers, light sources and the early worm all work against it. Frogs, flytraps and the badge list are in the Gloom and Citadel guide.
Quick answers
How many belltowers does the Gloom have?
Seven. Every Gloom in the current pool has exactly 7; only their positions change.
Is there always an early worm?
Every Gloom map in the pool carries 20 early-worm markers. The worm moves, so search the ground around a marker and listen for it.
Is today a Gloom day or a Caldera day?
The status box at the top of this page answers that and gives the next Gloom date. The Citadel always comes with the Gloom, so the answer covers both.