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PEAK Belltower Locations Today

Every belltower on today's PEAK island. Belltowers only stand in the Gloom, so this list is empty on days when the Caldera is in the rotation instead. The list refreshes automatically at the daily reset (17:00 UTC); tap any row to jump to that spot on the full-screen map.

Nov 14, 2026 (today) Total today 7 Belltowers 7
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# Biome Type Map
Gloom · 7
1 Gloom belltower Open on map →
2 Gloom belltower Open on map →
3 Gloom belltower Open on map →
4 Gloom belltower Open on map →
5 Gloom belltower Open on map →
6 Gloom belltower Open on map →
7 Gloom belltower Open on map →

What belltowers do

Belltowers stand inside the sleepy gloom, the purple fog that covers most of the Gloom swamp. In that fog you gain 2.5 Drowsy roughly every 2.75 seconds, so a slow crossing ends with your scout falling asleep. Ringing a belltower lights it and permanently clears the fog in a short radius around it. Nearby ghosts are destroyed, and a lit belltower can burn up the Big Ghost for the Exorcist badge. Standing near one also makes Drowsy start wearing off straight away, at twice the normal speed.

So belltowers are safe pockets where you can recover mid-swamp, and they are the only way to earn Bellringer: ring five in a single expedition and every scout in that expedition gets the badge. The belltower guide covers the mechanics in depth, and the Gloom and Citadel guide covers the rest of the route.

When and where they appear

Belltowers exist only in the Gloom. The fourth region of every island is either the Caldera or the Gloom, and in the current 208-island pool the Gloom and the Caldera each show up on 104 days. A Caldera island has no belltowers at all, so an empty list above is expected, not a bug.

Every Gloom on our maps has exactly 7 belltowers. The cycle-wide average of about 3.5 per day is simply 7 on Gloom days and zero on the rest. None stand in the Citadel.

Positions are fixed for the island. The same 7 spots hold for every attempt until the reset at 17:00 UTC, and the island comes back 208 days later unless a patch swaps the pool. The biome rotation page shows when the next Gloom day is.

Using the map and the table

  • The table counts each location once. Open a row to jump to that location in 3D. Open 3D map
  • Open the location in the 3D map and rotate the camera to check its height and approach. Open 3D map
  • Open on map jumps to that tower on the full-screen map, where you can see it next to luggage and plan the whole crossing.

Practical tips

  • Pick five, not all seven. Choose towers that sit on a line between where you drop into the swamp and the Citadel entrance. Zigzagging to reach all of them costs more Drowsy than it saves.
  • Use lit towers as rest stops. Wait beside one until your Drowsy drains, then plan the next leg.
  • Combine badges. If the Big Ghost starts chasing you, lead it past a lit belltower to burn it for Exorcist.
  • Bring a real light. A Candlestick or Faerie Lantern helps between towers; the regular Lantern clears the fog but does not stop Drowsy.

Common mistakes

  • Treating a lit tower as a safe zone for the whole area. The cleared radius is small; step out and the fog is back.
  • Counting towers across attempts. Bellringer needs five in one expedition. Progress survives a disconnect or a campfire save, but towers rung in an earlier attempt do not carry over.
  • Reading the date in local time. The island changes at 17:00 UTC, which is the next morning in East Asia.

Quick answers

Why does the belltower list show zero today? Today’s fourth region is the Caldera, not the Gloom. Check the rotation page for the next Gloom day.

How many belltowers do I need for Bellringer? Five in one expedition, out of the 7 in each Gloom. The badge list has the other Gloom badges.

Do belltowers move between attempts? No. They stay put until the daily reset, so a failed run doubles as a scouting trip.

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