What the amulets are
The four Scout amulets are mystical items you take from amulet statues on the way up. Each has a strong effect and no usage limit, with one catch: every use adds Petrify.
| Amulet | Effect | Petrify per use |
|---|---|---|
| Scout’s Generosity | Duplicates a nearby highlighted item | 25 (45 for a mystical item) |
| Scout’s Initiative | Lifts everyone within 12.8 m, then 3 seconds of wind walking | 7 |
| Scout’s Tenacity | Heals up to 60 of Injury, Spores, Poison, Cold, Heat and Drowsy, then 10 seconds of Invincibility; works on a teammate | 10–30 |
| Scout’s Ambition | 8 seconds of Infinite Stamina for everyone within 9.6 m | 30 |
Petrify fills your bonus stamina bar. It never wears off on its own; only 20 is removed each time a campfire is lit. If it fills the whole bar, your scout turns to stone.
Amulets matter most on Ascent 8: to win, you carry all four to the Peak, place them on the stone scout behind it and escape through Nadir, which also earns Rule Zero. Picking up any amulet counts toward Esoterica. Item details are in the amulet guide.
Where they appear
On our maps there is one amulet in each of the first four regions, every day: the Shore, the Tropics or Roots, the Alpine or Mesa, and the Caldera or Gloom. The Kiln and the Citadel never hold one.
Which of the four stands on which section changes from island to island. The old 21-island frequency table no longer applies: the map now identifies each type from the baked game item and checks it against runtime captures. Check today’s amulets.
For the live route, Tomb status and reset countdown alongside every marker, open PEAK map today.
Positions are fixed for the day and change at 17:00 UTC, together with the rest of the daily island.
Using the map and the table
- The table lists one amulet on each of the first four sections. Which type it is changes by island, and the map labels the exact baked item type.
- The table counts each location once. Open a row to jump to that location in 3D. Open 3D map
- Open on map jumps to the statue on the full-screen map, next to luggage and campfires.
Practical tips
- Share the load. Each amulet weighs 2.5, more from Ascent 3 up, so spread them across the group.
- Spread the Petrify. A campfire clears 20 per scout, so rotating the user is safer than one person spamming the same amulet.
- Clone an item before you use it. A Generosity copy has the same uses left as the original. It cannot copy amulets, Scout Effigies or checkpoint flags.
Common mistakes
- Walking past the Shore statue. Climbing back down later costs far more than the short detour.
- Looking for an amulet in the Kiln or the Citadel. The fourth one is always in the Caldera or the Gloom.
- Relying on Invincibility. Tenacity’s Invincibility does not stop Petrify from building up.
- Assuming yesterday’s order. The amulet in each region changes daily, so check the table before you leave the beach.
Quick answers
How many amulets are on each island? Four: one on each of the first four sections, including the Mesa. Which type is which changes by island.
Do I need the amulets to finish a normal run? No. They are optional tools below Ascent 8; on Ascent 8 all four are required.
Why is today’s amulet in a different region than last time? Each island places them differently; the same layout returns with that island 208 days later. The rotation page shows the coming days.