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PEAK Alpine Guide: Blizzards, Cold, Hot Spring and Route Tips

How to survive the Alpine in PEAK: blizzards and Cold, icicles, geysers and flash bulbs, the hot spring capybaras, food, variants and the Alpine badges.

10/8/2026 3.0.0 Last updated: 10/23/2026 6 min read
PEAK Alpine Guide: Blizzards, Cold, Hot Spring and Route Tips
Screenshot: PEAK on Steam © Aggro Crab & Landfall

FAQ

How do you stay warm in the Alpine?
Take cover from blizzards in caves or below the surface, stand in the hot spring to remove Cold, huddle with teammates, and use heat sources such as Heat Packs or Scorchberries from the Tropics.
Where is the hot spring?
Higher up the cliff. It is a steaming pool with three capybaras; one to three of them carry a Yellow Winterberry on their heads.
How often does the Alpine appear?
It shares region three with the Mesa. In the current 208-island pool it appears on 105 days.
What are the Alpine badges?
Alpinist for climbing past the Alpine, and Bundled Up for doing it without ever exceeding 20% Cold.
Does huddling work during a blizzard?
Barely. Huddling only removes Cold from scouts who have not taken Cold in the last few seconds, so it works once you are out of the wind. Get into shelter first, then huddle.
Can I see which Alpine variant I will get before the run?
Yes. The variant is fixed for the day, and the map images on the Alpine today page show the layout, so you can spot Geyser Hell, Lava or Spikes before leaving the Shore.

Overview

The Alpine in its default layout

The Alpine in its default layout · PEAK Wiki (CC BY-SA 4.0)

The Alpine is one of the two options for region three (the other is the Mesa). It is a snowy, hilly climb up a cliffside full of caves. In the current map pool it appears on 105 of 208 days; today’s lineup shows whether today is one of them.

Alpine
Region 3 (instead of the Mesa)
Main status Cold
Badges Alpinist, Bundled Up
Capybaras 3, in the hot spring
Ancient Statue 1, at the top by the campfire

Hazards

A geyser erupting

A geyser erupting · PEAK Wiki (CC BY-SA 4.0)

Hazard What it does How to handle it
Blizzard Rapid Cold, poor visibility, light wind push across almost the whole biome Hide in deep caves or below the surface until it passes
Icicles Shake and fall shortly after you climb on them Keep moving on cave ceilings; never rest on them
Ice rocks Inflict Cold; climbing them inflicts much more than standing Route around large ice faces
Flash bulbs Cave flowers that fog the screen of nearby scouts Do not brush past them on a hard climb
Geysers Erupt near scouts, inflict Heat and launch you Listen for the steam build-up and screen shake, then step away
Napberry Makes nearby scouts drowsy until picked Pick it or keep your distance

Rusty pitons stick out of the cave walls. They work like a normal piton but break after six seconds of holding.

Variants

The Geyser Hell variant

The Geyser Hell variant · PEAK Wiki (CC BY-SA 4.0)

Each Alpine has one of four equally likely layouts: the default, Geyser Hell, Lava (with lava tubes) and Spikes (giant ice spikes). The variant is fixed for the day, so today’s Alpine map tells you what you are getting.

A route through the Alpine

The Alpine rewards climbing in short legs between shelters rather than one long push.

  1. At the bottom, look up. Apart from the summit campfire, the hot spring is the only thing in the biome that gives off steam. Spot it from the base, or with Binoculars, and you know where your checkpoint is.
  2. Lower half: cave to cave. The cliff is riddled with caves, and many have Winterberry trees inside. Climb in the open while the weather is calm, and always know which cave you will run to if the wind picks up.
  3. Upper half: the hot spring. On our maps the spring sits in the upper half of the climb, and most of the Alpine’s ancient luggage is in the same band. Open nearby boxes from there, warm up, and eat.
  4. The top. The campfire and the Ancient Statue stand together at the summit. If a teammate froze on the way, carry on and revive them at the statue rather than climbing back down.

Managing Cold

Cold fills part of your stamina bar like any status; if statuses fill the whole bar, you pass out. It fades on its own once nothing adds more. To shed it faster:

  • Huddle. Scouts within about three metres of each other lose Cold faster, but only if they have taken no Cold in the last three seconds. Huddle inside shelter, not in the storm.
  • Heat Packs (common in luggage here) and the Crash Site Lantern, which lasts only 60 seconds of use.
  • Fire. A lit campfire or portable stove removes Cold.
  • Geysers. Standing near one warms you; just not on top of it.
  • Scorchberries from the Tropics. Heat and Cold cancel out, so one eaten before an exposed stretch is a buffer.
  • Emergencies: a Cure-All or Scout’s Tenacity clears Cold.

When a blizzard hits

  1. Leave the open face for the nearest deep cave, the hot spring or any spot below the surface.
  2. Choose shelter that fits the whole group, then huddle once the Cold stops rising.
  3. Do not climb ice rocks to get there; going around costs far less Cold.
  4. Wait. Blizzards pass, and visibility returns with them.

Common ways to die

  • Passing out mid-wall when a blizzard fills the bar with Cold.
  • Resting on a cave ceiling until the icicle drops.
  • Holding a rusty piton past six seconds.
  • Geyser launches off a ledge; on Ascent 1+ fall damage is doubled.
  • Flash bulbs and Napberries: blind or drowsy mid-climb, an easy wall becomes a fall.

The hot spring

Capybaras in the hot spring

Capybaras in the hot spring · PEAK Wiki (CC BY-SA 4.0)

Higher up the cliff there is a steaming pool with three capybaras. Standing in it removes Cold and protects you from blizzards. One to three of the capybaras carry a Yellow Winterberry on their heads, one of the four ingredients for the Gourmand badge. Playing the Bugle for a capybara earns Animal Serenading.

In the current 208-island pool there are two or three capybaras on the map every day: three in the Alpine hot spring, or two at the Mesa oasis on Mesa days. Today’s capybaras shows the exact pool.

Food and items

  • Orange Winterberry and Yellow Winterberry (the yellow one gives bonus stamina and is rare on trees).
  • Napberry, which makes you drowsy.
  • Shelf Fungus, Remedy Fungus, Warp Fungus and Magic Beans.
  • Snowballs, left over from the holiday event.
  • Luggage here often has Heat Packs.

Luggage counts are moderate: about 18 regular, 9 big, 1.7 explorer’s, 1.7 ancient and 1.2 clown luggage per Alpine. See the luggage types guide for how that compares.

Using the Alpine today page

Today’s Alpine map says whether the Alpine is on today’s island and, if not, the next day it appears. It counts every box, capybara, statue and amulet in the biome, and each row links to that spot on the full-screen map. Switch to the side view to tell a box tucked inside a cave from one on the open face: in a blizzard, the cave box is the one worth the detour.

Tips

  • Ascent 5+: nights add Cold on top of blizzards, so the hot spring is the safest place to wait out a night. See Ascents.
  • Bundled Up: stay under 20% Cold for the whole biome. Move between caves during calm spells and use the hot spring as a checkpoint.

Badges

Badge Requirement
Alpinist Climb past the Alpine
Bundled Up Climb past the Alpine without ever having more than 20% Cold
Animal Serenading Play the Bugle for a capybara

For every other badge, see the full badge list.

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